![]() ![]() ![]() All primary and secondary weapons will gain Electricity damage and amplified critical damage.Electric Shield affects certain weapons differently:.Casting Electric Shields after reaching the maximum will remove the oldest shield. A maximum of 6 separate Electric Shields can be cast at any given time.Only one shield can be equipped at a time.Enemies hit by the Current Shield while Volt is sprinting will be ragdolled.Activating the context action again will revert the Current Shield back into a Static Shield. Doing so will cause the shield to decrease in size to 2.0 m × 3.0 m and become mobile as a hovering frontal shield that reorients itself to face the player's camera direction. Volt has the ability to pickup one of his Static Shields through a context action (default X ).Warframe abilities do not gain bonuses from being fired through the shield, with the exception of Ember's Fireball, Frost's Freeze, Oberon's Smite, and Vauban's Flechette Orb.The Electricity damage bonus does not combine with other elemental types to create secondary elements the weapon will separately proc the elements present on it and Electricity from Electric Shield.The critical multiplier bonus on the other hand does not stack with additional shields. Firing through multiple Shields will cause the Electricity damage bonus to stack additively (e.g., firing through 3 shields will grant a 150% Electricity damage bonus).The weapon now inflicts 100 base damage and 50 Electricity damage. For an unmodified weapon that inflicts 100 base damage, firing through a shield will increase the total damage to 100 × (1 + 0.5) = 150. ![]() The Electricity damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod.The critical multiplier is multiplied after weapon mods, meaning it will take your modded critical damage and double it.Height and width of the shield as well as the damage bonus are not affected by mods.Duration is affected by Ability Duration.Shots fired through the shield made by Volt and his allies gain 50% Electricity damage and 200% critical multiplier. Volt creates an electrical energy barrier 4.25 meters high and 6 meters wide that absorbs enemy fire, lasting for 10 / 15 / 20 / 25 seconds. ![]()
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